Technology >> CEO Interviews >> December 25, 2000

Laura Groppe – Girl Games Inc

LAURA GROPPE is the CEO of Girl Games, Inc. She spent seven years as a co-Producer and Assistant Director in the entertainment business. Her credits include an Academy Award in 1992 for Best Short Film, Session Man, and an additional nomination for the dramatic short, Birch Street Gym. Ms.Groppe also co-produced Suture, a feature film that screened at the 1994 Cannes Film Festival and won 'Best Cinematography' at Robert Redford's Sundance Film Festival in 1994. She also received four MTV music video awards in 1994 as co-producer on R.E.M.'s, 'Everybody Hurts.' In 1994, Ms. Groppe left Hollywood to return to her home state of Texas to launch Girl Games, Inc. She regularly addresses the business community, women's universities, girls' organizations, and industry seminars, and was the keynote speaker at Sweet Briar College's 'Women and Work,' and Bay Path College's 'Young Women's Leadership Conference.' The conferences, designed as catalysts to unite young women by providing information and guidance on careers and work-related issues, are examples of Ms. Groppe's determination to encourage young women in the field of technology. She is devoted to proving there is a path to success in typically male dominated arenas by the sharing lessons of starting her own business in a world where nothing like it had existed previously. Ms. Groppe is a Board Member for the Center for Visual Communications and Planet 10, a NASA-supported program dedicated to promoting girls in science. In addition, she volunteers for the AAUW and is a graduate of Leadership America. She is a dedicated philanthropist, supporting organizations that serve the interests of women, such as the Susan Komen Foundation in the fight against breast cancer, and GirlStart, a non-profit organization committed to mentoring and training girls in technology. Profile
TWST: Could you give us a brief overview of the company?

Ms. Groppe: I started girl games five years ago to be the voice of the

adolescent girl. Five years ago, the emerging technology of the