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Analyst Interview Excerpt
THE CHINA ONLINE GAMING INDUSTRY – ADAM KREJCIK – ROTH CAPITAL PARTNERS, LLC


Full article published: 04/06/2009


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TWST: You cover the Chinese side of the gaming equation. Why China and what's going on there in terms of the gaming market?
Mr. Krejcik: China is actually a focus of our firm right now. We are doing a lot of work in this area. Company-wide we see this as one of the most interesting emerging markets, and a couple of years ago we opened an office in Shanghai and have since been building that out. So my sector of focus is the China online gaming industry, which I cover with my associate Nick Ning, who works out of our Shanghai office. We think this is an interesting growth sector. All of the companies under coverage are still enjoying significant growth, and despite market turmoil here in the US and a fairly pronounced slowdown in China, these companies so far have been showing pretty amazing resilience.

TWST: Is online where most of the activity takes place in China?
Mr. Krejcik: For investors who are not familiar with the industry, I would compare it to the US video game sector; however, instead of playing on consoles, i.e., PlayStation, Xbox, and Nintendo, the dominant platform is the computer, which allows users to log onto the Internet and play games concurrently with thousands of other players. Now, these types of games exist in the US, but it's much more popular in China for a number of reasons, one being that the console market has not yet been established in China. This is primarily due to pricing issues and piracy concerns, which we believe will be very difficult to overcome any time soon. As such, online games have become one of the most popular forms of entertainment in China as they offer a compelling value proposition and avoid many piracy issues. The acronyms for the industry can be fairly confusing, but basically online games are divided into two major categories — MMORPGs, which stands for massively multiplayer online role-playing games, and casual games. MMORPGs or persistent world games consist of a large number of players interacting with one another in a virtual world. Players typically take the role of fictional characters and control that character's actions. The games are characterized by high quality graphics and immersive environments and usually appeal to "hardcore" gamers. One of the most popular MMORPGs of all-time is World of Warcraft, which was developed and is operated here in the US by Activision Blizzard (ATVI). In China, the game is operated by a local company called The9 Limited (NCTY). Casual games refers to a category of games that appeal to the mass market — trivia, puzzle, board games, things of that nature. A third category of games has also emerged called advanced casual games, which includes elements of both casual games and MMORPGs.

 

Tickers included in this excerpt: ATVI, NCTY, NTES, PWRD, SNDA

 

For more information call (212) 952 7433. The Wall Street Transcript does not endorse any of the comments made by interviewees, and does not make stock recommendations.