Mr. Williams: I focus on four different areas. My primary focus right now is in the interactive entertainment segment, especially given the relative vibrance of that segment compared to other subsectors within leisure.
TWST: What are the other sectors?
Mr. Williams: The other areas I look at are recreational products, motor sports
entertainment and gaming equipment.
TWST: What is the particular appeal with interactive entertainment at this
point?
Mr. Williams: The interactive entertainment segment is not driven by the
macroeconomic cycle; instead it's driven by the product cycle of the underlying
hardware systems. We began 2009 with a US current generation console installed
base that's up almost 100% versus the beginning of 2008. So the addressable
market for software sales has expanded rapidly despite the macroeconomic issues.
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